The Overwatch Winter Wonderland event is currently in progress in Blizzard’s hero-themed shooter, but that’s not the only new development in the game. Overwatch Game Director Jeff Kaplan took to the Blizzard forums to explain that there will be changes to how heroes move in Overwatch.
“We’re making a change on our PTR [public test realm] servers shortly (no patch required!), that reworks some of how our heroes move and accelerate. This was originally done to fix bugs on a couple heroes, but the changes are systemic and affect all heroes,” the post from Kaplan reads.
He further outlines what will change. Particularly, in terms of ground movement and air control.
“Specifically, movement on the ground is much more consistent. Going up/down inclines will no longer affect the hero’s speed. Previously, inclines could either make you move slightly faster or slightly slower, depending on the circumstances. Inclines will also no longer cause a small amount of strafing movement when moving diagonally on them. A side effect of these changes is characters will now have slightly better air control,” his post continues.
What this means is your will have better control of your hero, allowing you to make quick turns and split second deviations as needed.
“For example, Winston previously was not able to easily make small adjustments to his flight path during his Jump Pack leap, but now he should be able to do that, and it is also noticeable on many of the other heroes that are often in the air. We think these changes will overall be great improvements but there might be some unintended side effects that we’d love your help finding on the PTR!” Kaplan states.
It is important to note that these changes will be work in progress and restricted to Blizzard’s PTR mode on Windows PC. So if you were expecting these fixes to show up on PS4 and Xbox One anytime soon, you might be in for a long wait.